
For example:Įach gamemode has default rules, which are the recommended settings. To choose a different mode, simply type it in the console. Meanwhile, you can shoot and do tricks on the map. In a match mode, every connected player needs to type /ready in the console for the game to start. In most servers, the default gamemode is 2on2, which is a "match mode".

If you're looking for a command to type in the console, cvarlist is your best friend.Ī KTX server enables a plethora of gamemodes. You can use the menus to change settings, but the console is much more powerful. The console is where you write commands, either to the client or to the server you are connected. you can bring down the console at any time pressing the key above. Once you run the client, a menu will appear. You can also have multiple clients in the same Quake folder, so you can fiddle around with them using the same game assets (but you can also have them in different folders, this is not uncommon, for example, to have a casual Quake folder with all the graphic enhancements, and a competition Quake folder with a minimal install for optimum performance.)

All these different clients have specific documentation, its a matter of choosing one that suites your likings. nQuake ships with ezQuake, classicQ ships with FodQuake and AfterQuake with FTE. Each package includes a different client (or sourceports or executables). Once you download one of the packages, time to start playing. It is not required to start playing, but it is highly recommended, as it includes maps and textures. It works for Quake also (not only QuakeWorld).Īll these packages don't include the paid component of Quake: a file under id1\ folder called pak1.pak. AfterQuake, a much more feature rich client ( FTE), but also much more complex.Includes FodQuake as the client (Steam link). classicQ, a simpler, more classic approach to online play.To make our lives easier, there's some all-in-one packages you can download that include everything you need to start playing QuakeWorld with features that you will normally see in today's games. If you are interested into regular Quake, visit Steam's forums and QuakeOne instead. The information on this page is for QuakeWorld. This is the reason there are so many different clients and servers. QuakeWorld today has advanced features that didn't exist in 1996, because iD Software released the original source code in 1999 and ever since the community improved the game. QuakeWorld is a modification for Quake that was developed with internet multiplayer in mind back in 1996.


This page summarizes some crucial information to get you playing online, considering you landed on QuakeWorld now for some reason. 12.1.1 Note to Quake 3, Quake Live players.
